![]() ![]() He further elaborates saying that mod support in Fallout 76 isn't the same as the previous games' "drag and drop" method, and that it has required a ton of work from the team to get working. This is because of the way the client-server architecture works, which itself is derived from the game's multiplayer nature. ![]() Gardiner explains that, unlike other Fallout games, mod support in Fallout 76 has proven to be especially challenging to implement.
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